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Nëïgsëndöïg Cöcülës

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A member registered Apr 24, 2021

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The game is actually smooth on Linux (I'm playing on Mint), though it looks like it's not on the Unity engine. Could you confirm if it is or not?

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Instead of Discord (for I'm a Free Software-centric guy), why not I playtest the game in future versions as a Linux player, and report my findings to one of your developers, if there is a Linux dev in the future, using Matrix via DM? That way, if I find anything wrong with it that's obvious, I could let you know that way.


For now, I'll use the Windows version on Linux Mint with WineHQ Staging, possibly Lutris ProtonGE build (stuff I don't think you'd understand necessarily well).

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Hello,

I found this game while perusing ways to get Robot Arena 2 set up on Linux to play again. I downloaded your Linux build and had already found an annoyance where I can't select a collision algorithm with the weird shapes I was able to come up with. I understand that the game is in beta testing right now, but this is a little weird. Maybe I'm just new to the game and don't know what I'm doing.

I had played this the whole way through some time ago, and was shocked at how well made it was (for a dude who doesn't even play VN games too much). I can't wait to see what this team can do in the future (assuming they have something in store).

On Linux through WineHQ, this game is nice and smooth (coming from an fighting game beginner), though I personally don't care for Among Us, it's pretty solid nonetheless.


My issue is that there's a wacked out screen where when I try to change my control scheme for the joystick I use (HORI RAP4 Kai to be specific), I can't see any text in terms of the input assignment screen. Are there any Windows DLL's or utilities that I need to install onto my prefix?

After taking a look at this port, it brings back memories of me playing it and other Pangea games (Air Wings being my favorite). Such good times playing them on iOS and iPadOS. Good times... (By the way, were you given permission to do a port of Air Wings sometime soon?)

DDR is a VSRG, but with feet essentially. GH is more of a different class of rhythm game as far as I know

If you're into VSRG's, I'd recommend OutFox (New StepMania), osu!mania, Etterna (Keyboard StepMania) or Quaver. If not, then I play osu! std. (Standard).

I think you'd enjoy rhythm games. I happened to play a few myself.

Say you take Fedora, but fix up a lot of different aspects to make it point and click, but also high performing for gamers and content creators. That's what GloriousEggroll did with Nobara. If you go to nobaraproject.org, you'll find what he did for this project, with no affiliation to Fedora, despite being a Fedora engineer himself.

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Ok, so this is a doozy. I'm using this application on Linux through WineHQ (did you consider people on Linux using WINE for this app?). It loads well, but her colors are off. Must be a visual bug, which looks like this. From taking a look further, her skin is blue, this book is blue, her hair seems normal or yellow, her mascot is blue, the desk is blue, and the clock, as seen here, doesn't even show up. I could tweak my prefix to make it look right, though. Which things do I need installed? Dotnet? Visual Code redist?

I currently use Nobara Project by GloirousEggroll, but I have used Mint, Manjaro, and Garuda.

Huh, I never realized that the Itch app actually had a forum. Expect me to be active here.


That said, my name is Nëïgsëndöïg Cöcülës (Neeg-sen-doyg Ko-kyu-uhls). I'm a gamer with almost 18 years of experience, and essentially a jack-of-all-trades in terms of gaming. I'm a user of Linux and Open-Source software, and plan on doing this for the rest of my life (mainly due to my threat model being relatively low, but I won't get there). I don't just game, as I also play music, write, create content on YouTube (CoculesNation for those interested), and mainly whatever I can get my hands on.

In terms of Game Dev, I did take a class in 12 grade US, but never got to code for those purposes. I was thinking of using an open-source engine with C++ as my language of choice. Any suggestions would be appreciated. 

While trying to play this game on Linux, the game ran so slow, that it crashes the game, and I'm unable to play it. It must be the engine doing it's thing....

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If it connects to one of these services, try LibreTranslate or Argos Translate. I use those for content creation when translating to Japanese, and it does a decent job.

I can attest to that. Using WINE has a weirder effect than using Native Windows.

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Let me restart: When I try to change the controls on Linux, I can fill the selection bubble, but I'm in a softlock after that. I can't do anything to leave the options screen, nor can I even make the changes I wanted, so I have to Alt-F4 out of the game, and restart hoping it works (I know, I'm that insane). Hopefully, that solves the misunderstanding.


Now that I tried it again, I can confirm that on my end, I'm softlocked into an option selection, not even Backspace will help either.


Edit 2: I can confirm that the Windows version of this game will work on WINE as intended.

I will specify that I'm trying to do this on a keyboard, but that doesn't work. Also, the menu controls seem to be the game controls as well. My mistake.

On Linux, the controls don't change on command on my end. When I select an input for a command, the selector will fill, but it won't let me change the controls. Could you go about changing that?

At least it works fine for me on Garuda (Arch) Linux. No issues there.

Coming from an earlier version, I downloaded this game on Arch Linux, ran it with WINE (A Windows code interpreter), and it ran just fine for me. Keep up the good work, Kevin.

I can see how much love came into this game. Are there frequent updates to this game, or are you leaving it as is?